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MaGeGeneratorDecay0.hh

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00001 //
00002 // ********************************************************************
00003 // * DISCLAIMER                                                       *
00004 // *                                                                  *
00005 // * Neither the authors of this software system, nor their employing *
00006 // * institutes,nor the agencies providing financial support for this *
00007 // * work  make  any representation or  warranty, express or implied, *
00008 // * regarding  this  software system or assume any liability for its *
00009 // * use.                                                             *
00010 // *                                                                  *
00011 // ********************************************************************
00012 //
00013 // Implementation of the Decay0 primary generator as MJ-generator
00014 //
00015 // History:
00016 // --------
00017 // 25 Oct 2004   L.Pandola    First implementation
00018 
00019 #ifndef _MJGENERATORDECAY0_HH
00020 #define _MJGENERATORDECAY0_HH
00021 
00022 
00023 //---------------------------------------------------------------------------//
00024 
00025 #include "G4VPrimaryGenerator.hh"
00026 #include "G4VUserPrimaryGeneratorAction.hh"
00027 #include "G4VPhysicalVolume.hh"
00028 #include "G4PhysicalVolumeStore.hh"
00029 #include "G4Navigator.hh"
00030 
00031 #include "generators/MaGeDecay0Interface.hh"
00032 #include "generators/MJVGenerator.hh"
00033 
00034 class G4Event;
00035 
00036 //---------------------------------------------------------------------------//
00037 
00038 class MaGeGeneratorDecay0 : public MJVGenerator
00039 {
00040 public:
00041 
00042   //default constructor
00043   MaGeGeneratorDecay0();
00044 
00045   //copy constructor
00046   MaGeGeneratorDecay0(const MaGeGeneratorDecay0 &);
00047 
00048   //destructor
00049   ~MaGeGeneratorDecay0();
00050 
00051   //public interface
00052   void GeneratePrimaryVertex(G4Event *anevent);
00053 
00054   void SetParticlePosition(G4ThreeVector vec) {fParticleGun->SetParticlePosition(vec);}
00055 
00056   //protected members
00057 protected:
00058 
00059 
00060   //private  members
00061 private:
00062   G4VPrimaryGenerator  *fParticleGun;
00063 };
00064 #endif

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